Art of Eric Claeys

Art of Eric Claeys

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This was the principal asset for a small VR game I worked on. The player could fly a handful of short challenges including chasing a phoenix, flying through ordered rings, and blasting target balloons. The dragon had to look great close-up while being heavily optimized to achieve 90fps with moderate hardware. Images are in-game/realtime. We learned a lot about the do's and don'ts of VR.
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Modular Weapons System (Ashes of Oahu)

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DragonwingsVR ‘Wingspan’

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